Implant Database

Browse all available implants and their effects. Stat values shown are examples, actual values varies as they are randomised to an extent.

Showing 57 implants
Abundant Renewal

Abundant Renewal

ultimate Implant

Grants a sheild equal to 30% of the overrepaired amount on the target when overrepairing an ally

Grants a sheild equal to 20% of the overrepaired amount on the target when overrepairing an ally

Adaptive Plating

Adaptive Plating

major Implant
Hacking22
Attack359-361

When directly damaged, there's a 19% chance to gain a shield equal to 42% of the damage taken, limited to once per round.

Attack252
Hacking15

When directly damaged, there is a 16% chance to gain a Shield equal to 34% of the damage taken, limited to once per round.

Attack70-100
Hacking5-6

When directly damaged, there's a 12% chance to gain a shield equal to 21% of the damage taken, limited to once per round.

Alacrity

Alacrity

major Implant
Crit Rate18%
Crit Power16%

At the end of the round, if not hit, there is a 20% chance to gain Speed Up 3 for 2 turns

Crit Power11%
Crit Rate15%

At the end of the round, if not hit, there is a 16% chance to gain Speed Up 3 for 2 turns

Crit Power8-9%
Crit Rate8-8%

At the end of the round, if not hit, there is a 14% chance to gain Speed Up 3 for 2 turns

Crit Rate5%
Crit Power6%

At the end of the round, if not hit, there is a 12% chance to gain Speed Up 3 for 2 turns

Ambush

Ambush

major Implant
Crit Power18-20%
Defense483-545

At the start of a round, if this unit has Stealth, there is a 16% chance to gain Crit Power Up 3 for 1 turn.

Crit Power10-15%
Defense341-371

At the start of the round, if in stealth, there is a 12% chance to gain Crit Power Up 3 for 1 turn.

Crit Power9%
Defense223

At the start of the round, if in stealth, there is a 9% chance to gain Crit Power Up 3 for 1 turn.

Crit Power5-6%
Defense132-137

At the start of the round, if in stealth, there is a 7% chance to gain Crit Power Up 3 for 1 turn.

Crit Power4%
Defense59

At the start of the round, if in stealth, there is a 5% chance to gain Crit Power Up 3 for 1 turn

Arcane Siege

Arcane Siege

ultimate Implant

Increases outgoing direct damage by 20% while shielded.

Increases outgoing direct damage by 15% while shielded.

Increases outgoing Direct Damage by 10% while shielded

Increases outgoing Direct Damage by 6% while shielded

Increases outgoing Direct Damage by 3% while shielded

Barrier

Barrier

gamma(minor) Implant
Defense14-15%

Defense9-12%

Defense6-8%

Defense4-5%

Bastion

Bastion

alpha(minor) Implant
HP13-15%

HP9-12%

HP6-8%

HP4-5%

HP3%

Battlecry

Battlecry

major Implant
Defense19%
Defense552

Upon death, grants all allies Inc. Damage Down 2 for 3 turns.

Defense14%
Defense396

Upon death, grants all allies Inc. Damage Down 2 for 2 turns.

Defense206-245
Defense7-9%

Upon death, grans all allies Inc. Damage Down II for 2 turns

Defense3%
Defense56

Upon death, grans all allies Inc. Damage Down II for 1 turns

Bloodthirst

Bloodthirst

major Implant
Crit Power16-20%
Attack340-400

On a critical hit, there is a 20% chance for this unit to repair itself for 20% of the damage dealt

Crit Power11-15%
Attack230-262

On a critical hit, there is a 17% chance for this unit to repair itself for 17% of the damage dealt

Crit Power5%
Attack92

On a critical hit, there is a 12% chance for this unit to repair itself for 12% of the damage dealt

Bulwark

Bulwark

major Implant
HP1886-2093
Security20-23

There is a 16% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.

Security11
HP1207-1301

There is a 12% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn, once per round.

HP844-930
Security7-9

There is a 9% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.

Security5-5
HP474-504

There is a 7% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.

HP211
Security2

There is a 5% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.

Chrono Reaver

Chrono Reaver

ultimate Implant

Every other turn, adds 1 charge to the Unit’s Charged skill.

Every third turn, adds 1 charge to the Unit’s Charged skill.

Cipher Link

Cipher Link

ultimate Implant

This unit increases Security by 45% of its own Hacking at the start of combat.

This unit increases Security by 37% of its own Hacking at the start of combat.

This unit increases Hacking by 31% of its own Security at the start of combat.

This unit increases Hacking by 25% of its own Security at the start of combat.

This unit increases Hacking by 20% of its own Security at the start of combat.

Citadel

Citadel

sigma(minor) Implant
HP1612-1672

HP1010-1198

HP704-770

HP409-416

HP190

Code Guard

Code Guard

ultimate Implant

This unit increases Security by 35% of its own Hacking at the start of combat.

This unit increases Security by 30% of its Hacking at the start of Combat.

This unit increases Security by 25% of its own Hacking at the start of combat.

Devastation

Devastation

alpha(minor) Implant
Crit Power13-16%

Crit Power9-11%

Crit Power6-8%

Crit Power5%

Doomsayer

Doomsayer

major Implant
Crit Power18%
Hacking22

At the end of the round, if this unit was the first to activate, there is a 16% change to apply Concentrate Fire to the enemy with highest attack for 1 turn.

Crit Power10-15%
Hacking11-16

At the end of the round, if this unit was the first to activate, there is a 12% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn

Crit Power7-8%
Hacking10-10

At the end of the round, if this unit was the first to activate, there is a 9% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn

Hacking5-5
Crit Power5-6%

At the end of the round, if this unit was the first to activate, there is a 7% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn

Exuberance

Exuberance

major Implant
Defense17-20%
Speed12-16

When repaired, there is a 30% chance to increase that repair by 15%

Defense14%
Speed9

When repaired, there is a 24% chance to increase that repair by 14%.

Defense8-8%
Speed6-7

When repaired, there is a 20% chance to increase that repair by 13%

Defense6%
Speed4

When repaired, there is a 17% chance to increase that repair by 12%.

Firewall

Firewall

major Implant
Attack372-395
Security21-24

When debuffed, there is a 15% chance to gain Block Debuff for 1 turn

Attack226-264
Security12-16

When debuffed, there is a 12% chance to gain Block Debuff for 1 turn

Security9
Attack147

When debuffed, there is a 10% chance to gain Block Debuff for 1 turn

Security5
Attack86

When debuffed, there is an 8% chance to gain Block Debuff for 1 turn

Font of Power

Font of Power

major Implant
HP1886
Crit Rate20%

When applying repair to another ally, there is a 16% chance to grant Power Infused Nanobots for 1 turn.

HP1200-1440
Crit Rate10-15%

When applying repair to another ally, there is a 12% chance to grant Power Infused Nanobots for 1 turn.

Crit Rate9-9%
HP894-928

When applying repair to another ally, there's a 9% chance to grand Power Infused Nanobots for 1 turn

Fortifying Shroud

Fortifying Shroud

major Implant
Defense468-574
HP17-22%

Every turn, there is a 32% chance to grant all adjacent allies Defense Up 1 for 1 turn

Defense356
HP12%

Every turn, there is a 26% chance to grant all adjacent allies Defense Up 1 for 1 turn

HP8-9%
Defense210-250

Every turn, there is a 21% chance to grant all adjacent allies Defense Up 1 for 1 turn

HP6%
Defense126

Every turn, there is a 18% chance to grant all adjacent allies Defense Up 1 for 1 turn

Giant Slayer

Giant Slayer

major Implant
Crit Power18-19%
Speed11-14

When directly damaging an enemy with a higher attack, there's a 20% chance to increase that damage by 50%

Crit Power10-15%
Speed8-10

When directly damaging an enemy with a higher attack, there's a 16% chance to increase that damage by 50%

Crit Power7-8%
Speed6-7

When directly damaging an enemy with a higher attack, there's a 14% chance to increase that damage by 50%

Crit Power5-6%
Speed4-5

When directly damaging an enemy with a higher attack, there's a 12% chance to increase that damage by 50%

Guardian

Guardian

alpha(minor) Implant
Defense402-474

Defense284-327

Defense170-206

Defense103-119

Defense49

Haste

Haste

sigma(minor) Implant
Speed10-12

Speed8-9

Speed6-7

Speed4

Speed2

Haste

Haste

gamma(minor) Implant
Speed10-12

Speed8-9

Speed6

Speed4-5

Hyperion Gaze

Hyperion Gaze

ultimate Implant

Decreases Damage by 35% when critically hit by an enemy that has stealth. Does not stack with similar effects

Decreases Damage by 28% when critically hit by an enemy that has stealth. Does not stack with similar effects

Decreases Damage by 21% when critically hit by an enemy that has stealth. Does not stack with similar effects

Decreases Damage by 14% when critically hit by an enemy that has stealth. Does not stack with similar effects

Decreases Damage by 7% when critically hit by an enemy that has stealth. Does not stack with similar effects

Insidiousness

Insidiousness

major Implant
Crit Rate19%
Hacking18-23

When debuffing an enemy, there is a 21% chance to deal 100% damage.

Hacking12-15
Crit Rate14-15%

When debuffing an enemy, there is a 17% chance to deal 90% damage.

Crit Rate7-8%
Hacking7-9

When debuffing an enemy, there is a 14% chance to deal 80% damage

Crit Rate5-6%
Hacking5-6

When debuffing an enemy, there is a 12% chance to deal 70% damage.

Crit Rate3%
Hacking3

When debuffing an enemy, there is a 10% chance to deal 60% damage

Intrusion

Intrusion

ultimate Implant

Increases damage dealt by 5% for each debuff on the target when directly damaging them.

Increases damage dealt by 4% for each debuff on the target when directly damaging them.

Increases damage dealt by 3% for each debuff on the target when directly damaging them

Increases damage dealt by 2% for each debuff on the target when directly damaging them.

Increases damage dealt by 1% for each debuff on the target when directly damaging them.

Ironclad

Ironclad

major Implant
Hacking19-24
Security21-23

When directly damaged for the second and subsequent times in a round, there is a 20% chance to block 50% of the damage

Hacking15
Security14-16

When directly damaged for the second and subsequent times in a round, there is a 16% chance to block 45% of the damage

Hacking9
Security9

When directly damaged for the second and subsequent times in a round, there is a 14% chance to block 40% of the damage

Hacking4
Security4

When directly damaged for the second and subsequent times in a round, there is a 10% chance to block 30% of the damage

Last Stand

Last Stand

major Implant
Attack348-367
Defense482-501

When this unit becomes the last one standing, there is a 32% chance to gain Block Damage and Block Debuff for 1 turn

Defense355
Attack244

When this unit is at 25% or less HP, there is a 26% chance to grant Buff Protection to all allies for 1 turn.

Defense230
Attack148

When this unit becomes the last one standing, there is a 21% chance to gain Block Damage and Block Debuff for 1 turn.

Attack99
Defense122

When this unit becomes the last one standing, there is a 18% chance to gain Block Damage and Block Debuff for 1 turn

Last Wish

Last Wish

major Implant
Defense17%
Attack391

Upon death, repairs 32% of all allies' max HP.

Defense15%
Attack264

Upon death, repairs 25% of all allies' max HP.

Attack155
Defense8%

Upon death, repairs 19% of all allies' max HP.

Defense5%
Attack100

Upon death, repairs 14% of all allies' max HP

Lifeline

Lifeline

ultimate Implant

When direct damage would cause HP to drop below 30%, gain a Shield equal to 12000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.

When direct damage would cause HP to drop below 30%, gain a Shield equal to 10000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.

When direct damage would cause HP to drop below 30%, gain a Shield equal to 8000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.

When direct damage would cause HP to drop below 30%, gain a shield equal to 6000 plus 100% of this unit's attack stat. This can occur once per battle

When direct damage would cause HP to drop below 30%, gain a shield equal to 4000 plus 100% of this unit's attack stat. This can occur once per battle

Lockdown

Lockdown

major Implant
Defense574
Security23

When resisting a debuff, there is a 16% chance to grant Buff Protection to all allies for 1 turn.

Defense340-400
Security11-16

When resisting a debuff, there is a 12% chance to grant Buff Protection to all allies for 1 turn.

Defense204-249
Security8-10

When resisting a debuff, there is a 9% chance to grant Buff Protection to all allies for 1 turn

Security5-6
Defense130-135

When resisting a debuff, there is a 7% chance to grant Buff Protection to all allies for 1 turn

Security2
Defense68

When resisting a debuff, there is a 5% chance to grant Buff Protection to all allies for 1 turn

Martyrdom

Martyrdom

ultimate Implant

Applies Disable for 2 turns on the enemy that killed this Unit.

Applies Disable for 1 turn on the enemy that killed this Unit.

Menace

Menace

major Implant
Crit Rate16-19%
Attack17-19%

When critically damaging an enemy, there is an 12% chance to increase that damage by 45%

Attack10-15%
Crit Rate10-15%

When critically damaging an enemy, there is an 11% chance to increase that damage by 35%

Attack7-8%
Crit Rate7-8%

When critically damaging an enemy, there is a 10% chance to icnreawse that damage by 30%

Attack5-6%
Crit Rate5-6%

When critically damaging an enemy, there is a 9% chance to increase that damage by 25%.

Crit Rate3-4%
Attack3-4%

When critically damaging an enemy, there is an 8% chance to increase that damage by 20%

Nebula Nullifier

Nebula Nullifier

ultimate Implant

Decrease damage by 35% when directly damaged while under Stasis or Disable.

Decrease Direct Damage by 28% when the unit is in Stasis or Disable

Decrease damage by 21% when directly damaged while under Stasis or Disable.

Decrease damage by 14% when directly damaged while under Stasis or Disable.

Decrease damage by 7% when directly damaged while under Stasis or Disable.

Nourishment

Nourishment

ultimate Implant

Icreases repair by 30% when targeting an ally with lower HP

Increases repair by 20% when targeting an ally with lower HP

Increases repair by 15% when targeting an ally with lower HP

Increases repair by 10% when targeting an ally with lower HP

Onslaught

Onslaught

sigma(minor) Implant
Attack16%

Attack10-11%

Attack7-8%

Attack2-3%

Onslaught

Onslaught

alpha(minor) Implant
Attack13%

Attack7-12%

Attack6-11%

Attack4-7%

Attack3%

Override

Override

gamma(minor) Implant
Hacking10-12

Hacking8-9

Hacking6-7

Hacking4-5

Hacking3-3

Override

Override

alpha(minor) Implant
Hacking10-12

Hacking8-9

Hacking6-7

Hacking4-5

Hacking3

Precision

Precision

sigma(minor) Implant
Crit Rate14%

Crit Rate9-12%

Crit Rate6-8%

Crit Rate4-5%

Crit Rate2%

Precision

Precision

gamma(minor) Implant
Crit Rate14-16%

Crit Rate10-11%

Crit Rate6-8%

Crit Rate4-5%

Crit Rate2-3%

Reactive Ward

Reactive Ward

major Implant
Attack17-20%
HP2088-2102

When directly damaged, there is a 16% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuff are cleansed instead .

Attack12-14%
HP1205-1411

When directly damaged, there is a 12% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuff are cleansed instead.

Attack5-6%
HP471-508

When directly damaged, there is a 7% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuffs are cleansed instead.

HP252
Attack3%

When directly damaged, there is a 5% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuffs are cleansed instead

Resonating Fury

Resonating Fury

major Implant
Crit Power20%
Attack19%

When applying a shield, there is a 16% chance to grant Crit Power Up 3 for 1 turn

Crit Power10-15%
Attack10-15%

When applying a shield, there is a 12% chance to grant Crit Power Up 3 for 1 turn

Attack8-9%
Crit Power7-8%

When applying a shield, there is a 9% chance to grant Crit Power Up 3 for 1 turn

Crit Power5-6%
Attack5-6%

When applying a shield, there is a 7% chance to grant Crit Power Up 3 for 1 turn

Crit Power4%
Attack4%

When applying a shield, there is a 5% chance to grant Crit Power Up 3 for 1 turn

Second Wind

Second Wind

major Implant
Crit Rate17-20%
Defense16-20%

Upon recieving critical direct damage, there is a 16% chance to repair 10% of this Unit's Max HP

Crit Rate11-13%
Defense11-14%

Upon receiving critical direct damage, there is a 12% chance to repair 10% of this Unit’s max HP.

Crit Rate7%
Defense7%

Upon receiving critical direct damage, there is a 9% chance to repair 10% of this Unit’s max HP.

Crit Rate5-6%
Defense5-6%

Upon receiveing critical direct damage, there is a 7% chance to repair 10% of this unit's max HP

Sentry

Sentry

gamma(minor) Implant
Security11-12

Security8-9

Security6-7

Security4-4

Security2-3

Shadowguard

Shadowguard

major Implant
HP16-20%
Speed11-16

When directly damaged while in stealth, there is a 16% chance to block the damage, limited to once per round

HP11-14%
Speed8-10

When directly damaged while in stealth, there is a 12% chance to block the damage, limited to once per round

HP6-7%
Speed4-5

When directly damaged while in stealth, there is a 7% chance to block the damage, limited to once per round

Smokescreen

Smokescreen

major Implant
Attack16-17%
Speed11-13

When directly damaged, there is a 16% change to gain Stealth for 1 turn.

Speed9
Attack14%

When directly damaged, there is a 12% chance to gain Stealth for 1 turn.

Speed6
Attack9%

When directly damaged, there is a 9% chance to gain Stealth for 1 turn.

Spearhead

Spearhead

major Implant
Hacking21-24
HP17-18%

After using the charged skill, there is a 32% chance to grant all allies Attack Up 1 for 1 turn.

HP12%
Hacking13

After using the charged skill, there is a 26% chance to grant all allies Attack Up 1 for 1 turn.

Hacking8-10
HP7-9%

After using the charged skill, there is a 21% chance to grant all allies Attack Up 1 for 1 Turn

HP6%
Hacking5

After using the charged skill, there is a 18% chance to grant all allies Attack Up 1 for 1 Turn

HP3%
Hacking3

After using the charged skill, there is a 15% chance to grant all allies Attack Up 1 for 1 Turn

Strike

Strike

sigma(minor) Implant
Attack289-313

Attack182-220

Attack112-130

Attack71-78

Attack30

Synaptic Resonance

Synaptic Resonance

ultimate Implant

Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 10%

Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 8%

Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 6%

Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 4%

Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 2%

Tenacity

Tenacity

major Implant
Security21
Defense20%

Upon directly recieving damage exceeding 25% of max HP, there is a 16% chance to grant Buff Protection to all allies for 2 turns.

Security10-15
Defense11-16%

Upon directly receiving damage exceeding 25% of max HP, there is a 12% chance to grant Buff Protection to all allies for 2 turns.

Defense8-9%
Security7-9

Upon directly receiving damage exceeding 25% of max HP, there's a 10% chance to grant Buff Protection to all allies for 2 turns

Vivacious Repair

Vivacious Repair

major Implant
HP1795-2126
HP17-20%

When repairing an ally with less than 25% HP, there is a 32% chance to double the amount of repair

HP12%
HP1286-1342

When repairing an ally with less that 25% HP, there is a 26% chance to double the amount of repair

HP8-8%
HP870-916

When repairing an ally with less than 25% HP, there is a 21% chance to double the amount of repair.

Voidfire Catalyst

Voidfire Catalyst

ultimate Implant

Inflicts bombs that deal 40% more splash damage.

Deals 8% more detonation damage and bombs additionally deal 16% more splash damage.

Inflicts bombs that deal 24% more splash damage

Deals 4% more detonation damage and bombs additionally deal 8% more splash damage.

Deals 2% more detonation damage and bombs additionally deal 4% more splash damage.

Voidshade

Voidshade

ultimate Implant

Decreases Damage Received by 20% When Directly Damaged While Stealth is Active.

Decreases Damage Received by 16% When Directly Damaged While Stealth is Active.

Decreases Damage Received by 12% When Directly Damaged While Stealth is Active.

Decreases Damage Received by 8% When Directly Damaged While Stealth is Active.

Decreases Damage Received by 4% When Directly Damaged While Stealth is Active.

Vortex Veil

Vortex Veil

ultimate Implant

Reduces damage taken from Inferno or Corrosion by 30%.

Reduces damage taken from Inferno or Corrosion by 24%.

Reduces damage taken from Inferno or Corrosion by 18%.

Reduces damage taken from inferno and corrosion by 12%

Reduces damage taken from Inferno or Corrosion by 6%.

Warpstrike

Warpstrike

ultimate Implant

Increases damage by 5% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn.

Increases damage by 4% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn.

Increases damage by 3% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn

Increases damage by 2% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn

Increases damage by 1% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn