Starborne Planner
v1.16.0
Starborne Planner
Implant Database
Browse all available implants and their effects. Stat values shown are examples, actual values varies as they are randomised to an extent.
Abundant Renewal
Grants a sheild equal to 30% of the overrepaired amount on the target when overrepairing an ally
Grants a sheild equal to 20% of the overrepaired amount on the target when overrepairing an ally
Adaptive Plating
When directly damaged, there's a 19% chance to gain a shield equal to 42% of the damage taken, limited to once per round.
When directly damaged, there is a 16% chance to gain a Shield equal to 34% of the damage taken, limited to once per round.
When directly damaged, there's a 12% chance to gain a shield equal to 21% of the damage taken, limited to once per round.
Alacrity
At the end of the round, if not hit, there is a 20% chance to gain Speed Up 3 for 2 turns
At the end of the round, if not hit, there is a 16% chance to gain Speed Up 3 for 2 turns
At the end of the round, if not hit, there is a 14% chance to gain Speed Up 3 for 2 turns
At the end of the round, if not hit, there is a 12% chance to gain Speed Up 3 for 2 turns
Ambush
At the start of a round, if this unit has Stealth, there is a 16% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 12% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 9% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 7% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 5% chance to gain Crit Power Up 3 for 1 turn
Arcane Siege
Increases outgoing direct damage by 20% while shielded.
Increases outgoing direct damage by 15% while shielded.
Increases outgoing Direct Damage by 10% while shielded
Increases outgoing Direct Damage by 6% while shielded
Increases outgoing Direct Damage by 3% while shielded
Barrier
Bastion
Battlecry
Upon death, grants all allies Inc. Damage Down 2 for 3 turns.
Upon death, grants all allies Inc. Damage Down 2 for 2 turns.
Upon death, grans all allies Inc. Damage Down II for 2 turns
Upon death, grans all allies Inc. Damage Down II for 1 turns
Bloodthirst
On a critical hit, there is a 20% chance for this unit to repair itself for 20% of the damage dealt
On a critical hit, there is a 17% chance for this unit to repair itself for 17% of the damage dealt
On a critical hit, there is a 12% chance for this unit to repair itself for 12% of the damage dealt
Bulwark
There is a 16% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
There is a 12% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn, once per round.
There is a 9% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
There is a 7% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
There is a 5% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
Chrono Reaver
Every other turn, adds 1 charge to the Unit’s Charged skill.
Every third turn, adds 1 charge to the Unit’s Charged skill.
Cipher Link
This unit increases Security by 45% of its own Hacking at the start of combat.
This unit increases Security by 37% of its own Hacking at the start of combat.
This unit increases Hacking by 31% of its own Security at the start of combat.
This unit increases Hacking by 25% of its own Security at the start of combat.
This unit increases Hacking by 20% of its own Security at the start of combat.
Citadel
Code Guard
This unit increases Security by 35% of its own Hacking at the start of combat.
This unit increases Security by 30% of its Hacking at the start of Combat.
This unit increases Security by 25% of its own Hacking at the start of combat.
Devastation
Doomsayer
At the end of the round, if this unit was the first to activate, there is a 16% change to apply Concentrate Fire to the enemy with highest attack for 1 turn.
At the end of the round, if this unit was the first to activate, there is a 12% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn
At the end of the round, if this unit was the first to activate, there is a 9% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn
At the end of the round, if this unit was the first to activate, there is a 7% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn
Exuberance
When repaired, there is a 30% chance to increase that repair by 15%
When repaired, there is a 24% chance to increase that repair by 14%.
When repaired, there is a 20% chance to increase that repair by 13%
When repaired, there is a 17% chance to increase that repair by 12%.
Firewall
When debuffed, there is a 15% chance to gain Block Debuff for 1 turn
When debuffed, there is a 12% chance to gain Block Debuff for 1 turn
When debuffed, there is a 10% chance to gain Block Debuff for 1 turn
When debuffed, there is an 8% chance to gain Block Debuff for 1 turn
Font of Power
When applying repair to another ally, there is a 16% chance to grant Power Infused Nanobots for 1 turn.
When applying repair to another ally, there is a 12% chance to grant Power Infused Nanobots for 1 turn.
When applying repair to another ally, there's a 9% chance to grand Power Infused Nanobots for 1 turn
Fortifying Shroud
Every turn, there is a 32% chance to grant all adjacent allies Defense Up 1 for 1 turn
Every turn, there is a 26% chance to grant all adjacent allies Defense Up 1 for 1 turn
Every turn, there is a 21% chance to grant all adjacent allies Defense Up 1 for 1 turn
Every turn, there is a 18% chance to grant all adjacent allies Defense Up 1 for 1 turn
Giant Slayer
When directly damaging an enemy with a higher attack, there's a 20% chance to increase that damage by 50%
When directly damaging an enemy with a higher attack, there's a 16% chance to increase that damage by 50%
When directly damaging an enemy with a higher attack, there's a 14% chance to increase that damage by 50%
When directly damaging an enemy with a higher attack, there's a 12% chance to increase that damage by 50%
Guardian
Haste
Haste
Hyperion Gaze
Decreases Damage by 35% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 28% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 21% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 14% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 7% when critically hit by an enemy that has stealth. Does not stack with similar effects
Insidiousness
When debuffing an enemy, there is a 21% chance to deal 100% damage.
When debuffing an enemy, there is a 17% chance to deal 90% damage.
When debuffing an enemy, there is a 14% chance to deal 80% damage
When debuffing an enemy, there is a 12% chance to deal 70% damage.
When debuffing an enemy, there is a 10% chance to deal 60% damage
Intrusion
Increases damage dealt by 5% for each debuff on the target when directly damaging them.
Increases damage dealt by 4% for each debuff on the target when directly damaging them.
Increases damage dealt by 3% for each debuff on the target when directly damaging them
Increases damage dealt by 2% for each debuff on the target when directly damaging them.
Increases damage dealt by 1% for each debuff on the target when directly damaging them.
Ironclad
When directly damaged for the second and subsequent times in a round, there is a 20% chance to block 50% of the damage
When directly damaged for the second and subsequent times in a round, there is a 16% chance to block 45% of the damage
When directly damaged for the second and subsequent times in a round, there is a 14% chance to block 40% of the damage
When directly damaged for the second and subsequent times in a round, there is a 10% chance to block 30% of the damage
Last Stand
When this unit becomes the last one standing, there is a 32% chance to gain Block Damage and Block Debuff for 1 turn
When this unit is at 25% or less HP, there is a 26% chance to grant Buff Protection to all allies for 1 turn.
When this unit becomes the last one standing, there is a 21% chance to gain Block Damage and Block Debuff for 1 turn.
When this unit becomes the last one standing, there is a 18% chance to gain Block Damage and Block Debuff for 1 turn
Last Wish
Upon death, repairs 32% of all allies' max HP.
Upon death, repairs 25% of all allies' max HP.
Upon death, repairs 19% of all allies' max HP.
Upon death, repairs 14% of all allies' max HP
Lifeline
When direct damage would cause HP to drop below 30%, gain a Shield equal to 12000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.
When direct damage would cause HP to drop below 30%, gain a Shield equal to 10000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.
When direct damage would cause HP to drop below 30%, gain a Shield equal to 8000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.
When direct damage would cause HP to drop below 30%, gain a shield equal to 6000 plus 100% of this unit's attack stat. This can occur once per battle
When direct damage would cause HP to drop below 30%, gain a shield equal to 4000 plus 100% of this unit's attack stat. This can occur once per battle
Lockdown
When resisting a debuff, there is a 16% chance to grant Buff Protection to all allies for 1 turn.
When resisting a debuff, there is a 12% chance to grant Buff Protection to all allies for 1 turn.
When resisting a debuff, there is a 9% chance to grant Buff Protection to all allies for 1 turn
When resisting a debuff, there is a 7% chance to grant Buff Protection to all allies for 1 turn
When resisting a debuff, there is a 5% chance to grant Buff Protection to all allies for 1 turn
Martyrdom
Applies Disable for 2 turns on the enemy that killed this Unit.
Applies Disable for 1 turn on the enemy that killed this Unit.
Menace
When critically damaging an enemy, there is an 12% chance to increase that damage by 45%
When critically damaging an enemy, there is an 11% chance to increase that damage by 35%
When critically damaging an enemy, there is a 10% chance to icnreawse that damage by 30%
When critically damaging an enemy, there is a 9% chance to increase that damage by 25%.
When critically damaging an enemy, there is an 8% chance to increase that damage by 20%
Nebula Nullifier
Decrease damage by 35% when directly damaged while under Stasis or Disable.
Decrease Direct Damage by 28% when the unit is in Stasis or Disable
Decrease damage by 21% when directly damaged while under Stasis or Disable.
Decrease damage by 14% when directly damaged while under Stasis or Disable.
Decrease damage by 7% when directly damaged while under Stasis or Disable.
Nourishment
Icreases repair by 30% when targeting an ally with lower HP
Increases repair by 20% when targeting an ally with lower HP
Increases repair by 15% when targeting an ally with lower HP
Increases repair by 10% when targeting an ally with lower HP
Onslaught
Onslaught
Override
Override
Precision
Precision
Reactive Ward
When directly damaged, there is a 16% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuff are cleansed instead .
When directly damaged, there is a 12% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuff are cleansed instead.
When directly damaged, there is a 7% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuffs are cleansed instead.
When directly damaged, there is a 5% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuffs are cleansed instead
Resonating Fury
When applying a shield, there is a 16% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 12% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 9% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 7% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 5% chance to grant Crit Power Up 3 for 1 turn
Second Wind
Upon recieving critical direct damage, there is a 16% chance to repair 10% of this Unit's Max HP
Upon receiving critical direct damage, there is a 12% chance to repair 10% of this Unit’s max HP.
Upon receiving critical direct damage, there is a 9% chance to repair 10% of this Unit’s max HP.
Upon receiveing critical direct damage, there is a 7% chance to repair 10% of this unit's max HP
Sentry
Shadowguard
When directly damaged while in stealth, there is a 16% chance to block the damage, limited to once per round
When directly damaged while in stealth, there is a 12% chance to block the damage, limited to once per round
When directly damaged while in stealth, there is a 7% chance to block the damage, limited to once per round
Smokescreen
When directly damaged, there is a 16% change to gain Stealth for 1 turn.
When directly damaged, there is a 12% chance to gain Stealth for 1 turn.
When directly damaged, there is a 9% chance to gain Stealth for 1 turn.
Spearhead
After using the charged skill, there is a 32% chance to grant all allies Attack Up 1 for 1 turn.
After using the charged skill, there is a 26% chance to grant all allies Attack Up 1 for 1 turn.
After using the charged skill, there is a 21% chance to grant all allies Attack Up 1 for 1 Turn
After using the charged skill, there is a 18% chance to grant all allies Attack Up 1 for 1 Turn
After using the charged skill, there is a 15% chance to grant all allies Attack Up 1 for 1 Turn
Strike
Synaptic Resonance
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 10%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 8%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 6%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 4%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 2%
Tenacity
Upon directly recieving damage exceeding 25% of max HP, there is a 16% chance to grant Buff Protection to all allies for 2 turns.
Upon directly receiving damage exceeding 25% of max HP, there is a 12% chance to grant Buff Protection to all allies for 2 turns.
Upon directly receiving damage exceeding 25% of max HP, there's a 10% chance to grant Buff Protection to all allies for 2 turns
Vivacious Repair
When repairing an ally with less than 25% HP, there is a 32% chance to double the amount of repair
When repairing an ally with less that 25% HP, there is a 26% chance to double the amount of repair
When repairing an ally with less than 25% HP, there is a 21% chance to double the amount of repair.
Voidfire Catalyst
Inflicts bombs that deal 40% more splash damage.
Deals 8% more detonation damage and bombs additionally deal 16% more splash damage.
Inflicts bombs that deal 24% more splash damage
Deals 4% more detonation damage and bombs additionally deal 8% more splash damage.
Deals 2% more detonation damage and bombs additionally deal 4% more splash damage.
Voidshade
Decreases Damage Received by 20% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 16% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 12% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 8% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 4% When Directly Damaged While Stealth is Active.
Vortex Veil
Reduces damage taken from Inferno or Corrosion by 30%.
Reduces damage taken from Inferno or Corrosion by 24%.
Reduces damage taken from Inferno or Corrosion by 18%.
Reduces damage taken from inferno and corrosion by 12%
Reduces damage taken from Inferno or Corrosion by 6%.
Warpstrike
Increases damage by 5% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn.
Increases damage by 4% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn.
Increases damage by 3% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn
Increases damage by 2% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn
Increases damage by 1% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn